Annapurna Interactive announces new hires for its in-house studio


Interested in knowing what’s next for the gaming industry? Join gaming executives to discuss emerging parts of the industry in October at GamesBeat Summit Next. Learn more.

Annapurna Interactive has announced who will lead its new in-house development studio. According to the company, the studio will be led by Solar Ash director Chelsea Hash.

In addition to Hash, Annapurna has also hired technical director Brett Lajzer, senior producer Evan Hembacher, art director Cosimo Galluzzi and environmental artist Nate Grove. The studio and its new staff are working on an undisclosed project.

Hash said in a statement, “We have worked closely with the folks at Annapurna Interactive for years and it has been an exciting next step for us to be able to fit into the team. We’re working on a new special experience and can’t wait to reveal more details.

Annapurna is usually a publishing company that works with independent developers – for example, Solar Ash is one of its published titles. In addition to Solar Ash, Hash worked on Annapurna’s first published game: What Remains of Edith Finch.

The GamesBeat creed when covering the video game industry is “where passion meets business”. What does it mean? We want to tell you how much the news means to you, not only as a decision maker in a game studio, but also as a game fan. Whether you read our articles, listen to our podcasts, or watch our videos, GamesBeat will help you learn about and engage with the industry. Learn more about membership.





Comments are closed.